For console gamers, the extensive and ultra-refined interactions and interfaces made possible with the PC simply don't apply.
Speaking with the team at E3 2012, the developers behind Guardians of Middle-earth made it clear from the outset that their version of MOBA is not going to be quite as complex or large-scale as the PC offerings, which was a decision made early on. Monolith has re-imagined the formula with the Xbox 360 and PS3 in mind, and the results are far more promising than we ever expected. Also, because bringing a MOBA to consoles - even one with as much recognition as Guardians of Middle-earth - seemed like a risky move no matter how you looked at it.Ĭreated and popularized with the Defense of the Ancients mod of Warcraft 3, DotA has since spawned numerous imitators, not to mention a new genre of PC gaming. Not just because the studio was more well-known for the successful first-person shooter F.E.A.R., and the less-successful Gotham City Impostors.
first announced that they would be bringing Middle-earth to consoles in the form of a MOBA (massive online battle arena) title, and would be trusting Monolith to do it, there were some skeptics.